加入專案檔案。
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25
WindowsFormsApp1.sln
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25
WindowsFormsApp1.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.10.34916.146
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowsFormsApp1", "WindowsFormsApp1\WindowsFormsApp1.csproj", "{9126E2B4-E759-4070-BEC2-E81E8E3DC6AA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{9126E2B4-E759-4070-BEC2-E81E8E3DC6AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9126E2B4-E759-4070-BEC2-E81E8E3DC6AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9126E2B4-E759-4070-BEC2-E81E8E3DC6AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9126E2B4-E759-4070-BEC2-E81E8E3DC6AA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {9F9BD2E3-07E9-4EBE-AAD0-7D84442D1888}
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EndGlobalSection
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EndGlobal
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6
WindowsFormsApp1/App.config
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WindowsFormsApp1/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
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</startup>
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</configuration>
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299
WindowsFormsApp1/Basler.cs
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299
WindowsFormsApp1/Basler.cs
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using System;
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using System.Collections.Generic;
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using System.Drawing.Imaging;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Basler.Pylon;
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using System.Windows.Forms;
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using System.Diagnostics;
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using System.Threading;
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namespace WindowsFormsApp1
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{
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public class Basler
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{
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private readonly Form1 form;
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public Basler(Form1 form)
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{
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this.form = form;
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}
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//連接相機各數
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public int CameraNumber = CameraFinder.Enumerate().Count;
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// 共享的鎖
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private readonly object lockObject = new object();
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//委託+事件=回調函數,用於傳遞相機抓取的圖像
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public delegate void CameraImage(Bitmap bmp, int cameraIndex);
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public event CameraImage CameraImageEvent;
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//委託+事件=回調函數,用於傳遞相機抓取的圖像
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//public delegate void CameraImage1(Bitmap bmp1);
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//public event CameraImage1 CameraImageEvent1;
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// 創建一個列表來儲存所有的相機
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List<Camera> allCameras = new List<Camera>();
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//Basler裡將相機採集到的圖像轉換成位圖
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PixelDataConverter pxConvert = new PixelDataConverter();
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//控制相機採集圖片的過程!
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public bool Graber;
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public bool freed;
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public bool trigger;
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//第一步初始化相機 所用的cameras里的事件然后绑定自己寫好的事件
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public void CameraInit()
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{
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// 獲取所有可用相機的列表
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List<ICameraInfo> allCameraInfos = CameraFinder.Enumerate();
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// 創建一個字典來儲存每個相機的識別碼和相機物件
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Dictionary<string, Camera> cameras = new Dictionary<string, Camera>();
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foreach (ICameraInfo cameraInfo in allCameraInfos)
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{
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// 創建一個新的相機物件
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Camera camera0 = new Camera(cameraInfo);
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// 獲取相機的識別碼
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string id = camera0.CameraInfo[CameraInfoKey.SerialNumber];
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Console.WriteLine(id);
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// 將相機物件儲存到字典中
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cameras[id] = camera0;
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}
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Graber = true;
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freed = true;
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//相當於初始化了一下相機的動態鏈庫 可以調用Camera裡面的東西
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// 清空 allCameras 列表
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allCameras.Clear();
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// 將字典中的所有相機添加到列表中
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foreach (string id in cameras.Keys)
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{
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allCameras.Add(cameras[id]);
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}
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// 為每個相機設定事件處理程序
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for (int i = 0; i < allCameras.Count; i++)
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{
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//自由連接模式
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//當連接到像機自動適應此配置
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//打开後,添加到Basler.Pylon.ICamera中。
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allCameras[i].CameraOpened += Configuration.AcquireContinuous;
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//抓取开始事件
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allCameras[i].StreamGrabber.GrabStarted += StreamGrabber_GrabStarted;
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//抓取圖片事件
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//allCameras[i].StreamGrabber.ImageGrabbed += (sender, e) => StreamGrabber_ImageGrabbed(sender, e, i);
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//打开相機
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allCameras[i].Open();
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}
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}
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/// <summary>
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/// 斷開連接
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/// </summary>
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public void Close()
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{
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for (int i = 0; i < allCameras.Count; i++)
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{
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//停止連接
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allCameras[i].StreamGrabber.Stop();
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}
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//釋放相機資源
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DestroyCamera();
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}
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/// <summary>
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/// 擷取圖片
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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// 創建一個Bitmap類型的陣列來存儲影像
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private readonly Bitmap[] images;
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// 定義一個可以存放 IGrabResult 物件的陣列
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private readonly IGrabResult[] grabResults;
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private void StreamGrabber_ImageGrabbed(object sender, ImageGrabbedEventArgs e, int cameraIndex)
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{
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lock (lockObject)
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{
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IGrabResult grabResult = e.GrabResult;
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if (grabResult.IsValid && Graber)
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{
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//委托就用到了!
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CameraImageEvent(GrabResult2Bmp(grabResult), cameraIndex);
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}
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}
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}
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//private void StreamGrabber_ImageGrabbed1(object sender, ImageGrabbedEventArgs e)
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//{
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// lock (lockObject)
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// {
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// IGrabResult grabResult1 = e.GrabResult;
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// if (grabResult1.IsValid && Graber)
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// {
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// // 將 IGrabResult 物件存入陣列
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// grabResults[1] = grabResult1;
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// // 在需要時轉換為 Bitmap 物件
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// images[1] = GrabResult2Bmp(grabResults[1]);
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// //委托就用到了!
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// CameraImageEvent1(images[1]);
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// }
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// }
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//}
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/// <summary>
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/// 開始擷取
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void StreamGrabber_GrabStarted(object sender, EventArgs e)
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{
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Graber = true;
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}
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/// <summary>
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/// 釋放相機
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/// </summary>
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public void DestroyCamera()
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{
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if (freed == true)
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{
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for (int i = 0; i < allCameras.Count; i++)
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{
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allCameras[i].Close();
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allCameras[i].Dispose();
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}
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freed = false;
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Graber = false;
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trigger = false;
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MessageBox.Show("相機已斷開連接");
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}
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else
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{
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return;
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}
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}
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/// <summary>
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/// 將相機圖相轉成Bitmap
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/// </summary>
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/// <param name="grabResult"></param>
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/// <returns></returns>
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Bitmap GrabResult2Bmp(IGrabResult grabResult)
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{
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// PixelFormat format:新的像素格式 System.Drawing.Bitmap。 这必须指定一个值,开头 Format。(参1:图宽,参2:图高,参3:像素格式)
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Bitmap b = new Bitmap(grabResult.Width, grabResult.Height, PixelFormat.Format32bppArgb);
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//BitmapData:指定位图像的属性
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BitmapData bitmapData = b.LockBits(new Rectangle(0, 0, b.Width, b.Height), ImageLockMode.ReadWrite, b.PixelFormat);
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//PixelType.BGRA8packed:抓取结果返回像素类型,由图像处理支持类使用
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pxConvert.OutputPixelFormat = PixelType.BGRA8packed;
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IntPtr bmpIntpr = bitmapData.Scan0;
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pxConvert.Convert(bmpIntpr, bitmapData.Stride * b.Height, grabResult);
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b.UnlockBits(bitmapData);
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return b;
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}
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public void judge(int i)
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{
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if (trigger == false)
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{
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trigger = true;
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allCameras[i].StreamGrabber.ImageGrabbed += (sender, e) => StreamGrabber_ImageGrabbed(sender, e, i);
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}
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else
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{
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return;
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}
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}
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public void OneShot(int i)
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{
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judge(i);
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if (Graber == true)
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{
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if (i<CameraNumber)
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{
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//PLCamera:所有可用于basler摄像机设备dByStre的参数名称列表 SingleFrame:启用单帧采集模式。
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allCameras[i].Parameters[PLCamera.AcquisitionMode].SetValue(PLCamera.AcquisitionMode.SingleFrame);
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allCameras[i].StreamGrabber.Start(1, GrabStrategy.OneByOne, GrabLoop.ProvidedByStreamGrabber);
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}
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else
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{
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MessageBox.Show("請確保連接相機數量!!");
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}
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}
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else
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{
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MessageBox.Show("請連接相機!!");
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}
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}
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public void KeepShot(int i)
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{
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judge(i);
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if (i == 0)
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{
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form.button3.Enabled = true;
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}
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else if (i == 1)
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{
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form.button7.Enabled = true;
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}
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if (Graber == true)
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{
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if (i < CameraNumber)
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{
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//Continuous:啟用連續採集模式。
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allCameras[i].Parameters[PLCamera.AcquisitionMode].SetValue(PLCamera.AcquisitionMode.Continuous);
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//camera.StreamGrabber.Start(GrabStrategy.OneByOne, GrabLoop.ProvidedByStreamGrabber);
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lock (lockObject)
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{
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//GrabStrategy.OneByOne:默認抓取策略
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//GrabLoop.ProvidedByStreamGrabber:定義額外線呈的使用
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allCameras[i].StreamGrabber.Start(GrabStrategy.OneByOne, GrabLoop.ProvidedByStreamGrabber);
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}
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}
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else
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{
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MessageBox.Show("請確保連接相機數量!!");
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}
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}
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else
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{
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MessageBox.Show("請連接相機!!");
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}
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}
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public void Stop(int i)
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{
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if (allCameras != null)
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{
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if (i < CameraNumber)
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{
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//擷取停止
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allCameras[i].StreamGrabber.Stop();
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}
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else
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{
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MessageBox.Show("請確保連接相機數量!!");
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}
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}
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else
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{
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MessageBox.Show("該相機已停止擷取");
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}
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}
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}
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}
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261
WindowsFormsApp1/Form1.Designer.cs
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261
WindowsFormsApp1/Form1.Designer.cs
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namespace WindowsFormsApp1
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{
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partial class Form1
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{
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/// <summary>
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/// 設計工具所需的變數。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清除任何使用中的資源。
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/// </summary>
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/// <param name="disposing">如果應該處置受控資源則為 true,否則為 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form 設計工具產生的程式碼
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/// <summary>
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/// 此為設計工具支援所需的方法 - 請勿使用程式碼編輯器修改
|
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/// 這個方法的內容。
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/// </summary>
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private void InitializeComponent()
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{
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this.pictureBox1 = new System.Windows.Forms.PictureBox();
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this.button2 = new System.Windows.Forms.Button();
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this.button3 = new System.Windows.Forms.Button();
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this.button4 = new System.Windows.Forms.Button();
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this.button1 = new System.Windows.Forms.Button();
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this.button5 = new System.Windows.Forms.Button();
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this.label1 = new System.Windows.Forms.Label();
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this.textBox1 = new System.Windows.Forms.TextBox();
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this.pictureBox2 = new System.Windows.Forms.PictureBox();
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this.label2 = new System.Windows.Forms.Label();
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||||
this.label3 = new System.Windows.Forms.Label();
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this.button6 = new System.Windows.Forms.Button();
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this.button7 = new System.Windows.Forms.Button();
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this.button8 = new System.Windows.Forms.Button();
|
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this.pictureBox3 = new System.Windows.Forms.PictureBox();
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this.pictureBox4 = new System.Windows.Forms.PictureBox();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox4)).BeginInit();
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this.SuspendLayout();
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//
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// pictureBox1
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//
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this.pictureBox1.Location = new System.Drawing.Point(257, 139);
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this.pictureBox1.Name = "pictureBox1";
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this.pictureBox1.Size = new System.Drawing.Size(405, 297);
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this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
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this.pictureBox1.TabIndex = 1;
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this.pictureBox1.TabStop = false;
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//
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// button2
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//
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this.button2.Location = new System.Drawing.Point(334, 101);
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||||
this.button2.Name = "button2";
|
||||
this.button2.Size = new System.Drawing.Size(103, 32);
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||||
this.button2.TabIndex = 2;
|
||||
this.button2.Text = "拍一張照";
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||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
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//
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// button3
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//
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this.button3.Enabled = false;
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||||
this.button3.Location = new System.Drawing.Point(566, 101);
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||||
this.button3.Name = "button3";
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||||
this.button3.Size = new System.Drawing.Size(104, 30);
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this.button3.TabIndex = 3;
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this.button3.Text = "停止";
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this.button3.UseVisualStyleBackColor = true;
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this.button3.Click += new System.EventHandler(this.button3_Click);
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//
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// button4
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//
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this.button4.Location = new System.Drawing.Point(447, 101);
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this.button4.Name = "button4";
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this.button4.Size = new System.Drawing.Size(113, 30);
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this.button4.TabIndex = 4;
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this.button4.Text = "連續拍";
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this.button4.UseVisualStyleBackColor = true;
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this.button4.Click += new System.EventHandler(this.button4_Click);
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//
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// button1
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||||
//
|
||||
this.button1.Location = new System.Drawing.Point(230, 15);
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||||
this.button1.Name = "button1";
|
||||
this.button1.Size = new System.Drawing.Size(98, 47);
|
||||
this.button1.TabIndex = 5;
|
||||
this.button1.Text = "斷開連接";
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||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// button5
|
||||
//
|
||||
this.button5.Location = new System.Drawing.Point(12, 12);
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||||
this.button5.Name = "button5";
|
||||
this.button5.Size = new System.Drawing.Size(98, 50);
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||||
this.button5.TabIndex = 6;
|
||||
this.button5.Text = "相機連接";
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||||
this.button5.UseVisualStyleBackColor = true;
|
||||
this.button5.Click += new System.EventHandler(this.button5_Click);
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||||
//
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||||
// label1
|
||||
//
|
||||
this.label1.AutoSize = true;
|
||||
this.label1.Location = new System.Drawing.Point(117, 15);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(65, 12);
|
||||
this.label1.TabIndex = 7;
|
||||
this.label1.Text = "相機連接數";
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Enabled = false;
|
||||
this.textBox1.Location = new System.Drawing.Point(116, 40);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(100, 22);
|
||||
this.textBox1.TabIndex = 8;
|
||||
//
|
||||
// pictureBox2
|
||||
//
|
||||
this.pictureBox2.Location = new System.Drawing.Point(697, 139);
|
||||
this.pictureBox2.Name = "pictureBox2";
|
||||
this.pictureBox2.Size = new System.Drawing.Size(405, 297);
|
||||
this.pictureBox2.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox2.TabIndex = 9;
|
||||
this.pictureBox2.TabStop = false;
|
||||
//
|
||||
// label2
|
||||
//
|
||||
this.label2.AutoSize = true;
|
||||
this.label2.Font = new System.Drawing.Font("標楷體", 20.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(136)));
|
||||
this.label2.Location = new System.Drawing.Point(232, 101);
|
||||
this.label2.Name = "label2";
|
||||
this.label2.Size = new System.Drawing.Size(96, 27);
|
||||
this.label2.TabIndex = 10;
|
||||
this.label2.Text = "相機一";
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.AutoSize = true;
|
||||
this.label3.Font = new System.Drawing.Font("標楷體", 20.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(136)));
|
||||
this.label3.Location = new System.Drawing.Point(692, 103);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(96, 27);
|
||||
this.label3.TabIndex = 11;
|
||||
this.label3.Text = "相機二";
|
||||
//
|
||||
// button6
|
||||
//
|
||||
this.button6.Location = new System.Drawing.Point(907, 101);
|
||||
this.button6.Name = "button6";
|
||||
this.button6.Size = new System.Drawing.Size(115, 23);
|
||||
this.button6.TabIndex = 14;
|
||||
this.button6.Text = "連續拍";
|
||||
this.button6.UseVisualStyleBackColor = true;
|
||||
this.button6.Click += new System.EventHandler(this.button6_Click);
|
||||
//
|
||||
// button7
|
||||
//
|
||||
this.button7.Enabled = false;
|
||||
this.button7.Location = new System.Drawing.Point(1026, 101);
|
||||
this.button7.Name = "button7";
|
||||
this.button7.Size = new System.Drawing.Size(106, 23);
|
||||
this.button7.TabIndex = 13;
|
||||
this.button7.Text = "停止";
|
||||
this.button7.UseVisualStyleBackColor = true;
|
||||
this.button7.Click += new System.EventHandler(this.button7_Click);
|
||||
//
|
||||
// button8
|
||||
//
|
||||
this.button8.Location = new System.Drawing.Point(794, 101);
|
||||
this.button8.Name = "button8";
|
||||
this.button8.Size = new System.Drawing.Size(105, 25);
|
||||
this.button8.TabIndex = 12;
|
||||
this.button8.Text = "拍一張照";
|
||||
this.button8.UseVisualStyleBackColor = true;
|
||||
this.button8.Click += new System.EventHandler(this.button8_Click);
|
||||
//
|
||||
// pictureBox3
|
||||
//
|
||||
this.pictureBox3.Location = new System.Drawing.Point(257, 442);
|
||||
this.pictureBox3.Name = "pictureBox3";
|
||||
this.pictureBox3.Size = new System.Drawing.Size(405, 297);
|
||||
this.pictureBox3.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox3.TabIndex = 15;
|
||||
this.pictureBox3.TabStop = false;
|
||||
//
|
||||
// pictureBox4
|
||||
//
|
||||
this.pictureBox4.Location = new System.Drawing.Point(697, 442);
|
||||
this.pictureBox4.Name = "pictureBox4";
|
||||
this.pictureBox4.Size = new System.Drawing.Size(405, 297);
|
||||
this.pictureBox4.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
|
||||
this.pictureBox4.TabIndex = 16;
|
||||
this.pictureBox4.TabStop = false;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(1137, 756);
|
||||
this.Controls.Add(this.pictureBox4);
|
||||
this.Controls.Add(this.pictureBox3);
|
||||
this.Controls.Add(this.button6);
|
||||
this.Controls.Add(this.button7);
|
||||
this.Controls.Add(this.button8);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.pictureBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Controls.Add(this.button5);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "Form1";
|
||||
this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.Form1_FormClosed);
|
||||
this.Load += new System.EventHandler(this.Form1_Load);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox3)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox4)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.Button button2;
|
||||
public System.Windows.Forms.Button button3;
|
||||
private System.Windows.Forms.Button button4;
|
||||
private System.Windows.Forms.Button button1;
|
||||
private System.Windows.Forms.Button button5;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.PictureBox pictureBox2;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Button button6;
|
||||
public System.Windows.Forms.Button button7;
|
||||
private System.Windows.Forms.Button button8;
|
||||
private System.Windows.Forms.PictureBox pictureBox3;
|
||||
private System.Windows.Forms.PictureBox pictureBox4;
|
||||
}
|
||||
}
|
||||
|
140
WindowsFormsApp1/Form1.cs
Normal file
140
WindowsFormsApp1/Form1.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Basler.Pylon;
|
||||
|
||||
namespace WindowsFormsApp1
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
//public class DoubleBufferedPictureBox : PictureBox
|
||||
//{
|
||||
// public DoubleBufferedPictureBox()
|
||||
// {
|
||||
// this.SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
|
||||
// this.UpdateStyles();
|
||||
// }
|
||||
//}
|
||||
private readonly Basler Basler;
|
||||
// 定義一個 PictureBox 的列表
|
||||
public List<PictureBox> pictureBoxes;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
//// 使用自定義的PictureBox類
|
||||
//DoubleBufferedPictureBox pictureBox1 = new DoubleBufferedPictureBox();
|
||||
//DoubleBufferedPictureBox pictureBox2 = new DoubleBufferedPictureBox();
|
||||
Basler = new Basler(this);
|
||||
Basler.CameraImageEvent += Camera_CameraImageEvent;
|
||||
//Basler.CameraImageEvent1 += Camera_CameraImageEvent1;
|
||||
// 在構造函數中初始化 pictureBoxes 列表
|
||||
pictureBoxes = new List<PictureBox> { pictureBox1, pictureBox2 /*, 其他 PictureBox 控件 */ };
|
||||
}
|
||||
private void Form1_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void button5_Click(object sender, EventArgs e)
|
||||
{
|
||||
textBox1.Text = Basler.CameraNumber.ToString();
|
||||
//如果连接相机个数大于0的话 初始化之前写的CameraInit();
|
||||
if (Basler.CameraNumber > 0)
|
||||
{
|
||||
Basler.CameraInit();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("未連接到相機");
|
||||
Unable();
|
||||
}
|
||||
}
|
||||
|
||||
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
|
||||
{
|
||||
|
||||
Basler.DestroyCamera();
|
||||
pictureBox1.Image?.Dispose();
|
||||
pictureBox2.Image?.Dispose();
|
||||
}
|
||||
void Unable()
|
||||
{
|
||||
this.button1.Enabled = false;
|
||||
this.button2.Enabled = false;
|
||||
this.button3.Enabled = false;
|
||||
this.button4.Enabled = false;
|
||||
}
|
||||
|
||||
|
||||
private void Camera_CameraImageEvent(Bitmap bmp, int cameraIndex)
|
||||
{
|
||||
// 確保 cameraIndex 不超出範圍
|
||||
if (cameraIndex >= 0 && cameraIndex < pictureBoxes.Count)
|
||||
{
|
||||
// 根據 cameraIndex 決定要更新哪個 pictureBox
|
||||
PictureBox pictureBoxToUpdate = pictureBoxes[cameraIndex];
|
||||
|
||||
//使用委托进行跨线程交互 防止线程卡死状态在Invoke前面加一个Begin
|
||||
pictureBoxToUpdate.BeginInvoke(new MethodInvoker(delegate
|
||||
{
|
||||
Bitmap old = pictureBoxToUpdate.Image as Bitmap;
|
||||
pictureBoxToUpdate.Image = bmp;
|
||||
if (old != null)
|
||||
old.Dispose();
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"無效的相機索引:{cameraIndex}");
|
||||
}
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
Basler.OneShot(0);
|
||||
}
|
||||
private void button8_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
Basler.OneShot(1);
|
||||
}
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
Basler.Stop(0);
|
||||
button3.Enabled = false;
|
||||
button4.Enabled = true;
|
||||
button2.Enabled = true;
|
||||
}
|
||||
private void button7_Click(object sender, EventArgs e)
|
||||
{
|
||||
Basler.Stop(1);
|
||||
button7.Enabled = false;
|
||||
button6.Enabled = true;
|
||||
button8.Enabled = true;
|
||||
}
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
Basler.KeepShot(0);
|
||||
button4.Enabled = false;
|
||||
button2.Enabled = false;
|
||||
}
|
||||
private void button6_Click(object sender, EventArgs e)
|
||||
{
|
||||
Basler.KeepShot(1);
|
||||
button6.Enabled = false;
|
||||
button8.Enabled = false;
|
||||
}
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
Basler.Close();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
120
WindowsFormsApp1/Form1.resx
Normal file
120
WindowsFormsApp1/Form1.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
22
WindowsFormsApp1/Program.cs
Normal file
22
WindowsFormsApp1/Program.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace WindowsFormsApp1
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 應用程式的主要進入點。
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
36
WindowsFormsApp1/Properties/AssemblyInfo.cs
Normal file
36
WindowsFormsApp1/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 組件的一般資訊是由下列的屬性集控制。
|
||||
// 變更這些屬性的值即可修改組件的相關
|
||||
// 資訊。
|
||||
[assembly: AssemblyTitle("WindowsFormsApp1")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("WindowsFormsApp1")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// 將 ComVisible 設為 false 可對 COM 元件隱藏
|
||||
// 組件中的類型。若必須從 COM 存取此組件中的類型,
|
||||
// 的類型,請在該類型上將 ComVisible 屬性設定為 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 下列 GUID 為專案公開 (Expose) 至 COM 時所要使用的 typelib ID
|
||||
[assembly: Guid("9126e2b4-e759-4070-bec2-e81e8e3dc6aa")]
|
||||
|
||||
// 組件的版本資訊由下列四個值所組成:
|
||||
//
|
||||
// 主要版本
|
||||
// 次要版本
|
||||
// 組建編號
|
||||
// 修訂編號
|
||||
//
|
||||
// 您可以指定所有的值,也可以使用 '*' 將組建和修訂編號
|
||||
// 設為預設,如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
71
WindowsFormsApp1/Properties/Resources.Designer.cs
generated
Normal file
71
WindowsFormsApp1/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 這段程式碼是由工具產生的。
|
||||
// 執行階段版本:4.0.30319.42000
|
||||
//
|
||||
// 變更這個檔案可能會導致不正確的行為,而且如果已重新產生
|
||||
// 程式碼,則會遺失變更。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WindowsFormsApp1.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 用於查詢當地語系化字串等的強類型資源類別
|
||||
/// </summary>
|
||||
// 這個類別是自動產生的,是利用 StronglyTypedResourceBuilder
|
||||
// 類別透過 ResGen 或 Visual Studio 這類工具產生。
|
||||
// 若要加入或移除成員,請編輯您的 .ResX 檔,然後重新執行 ResGen
|
||||
// (利用 /str 選項),或重建您的 VS 專案。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 傳回這個類別使用的快取的 ResourceManager 執行個體。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WindowsFormsApp1.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 覆寫目前執行緒的 CurrentUICulture 屬性,對象是所有
|
||||
/// 使用這個強類型資源類別的資源查閱。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
117
WindowsFormsApp1/Properties/Resources.resx
Normal file
117
WindowsFormsApp1/Properties/Resources.resx
Normal file
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
30
WindowsFormsApp1/Properties/Settings.Designer.cs
generated
Normal file
30
WindowsFormsApp1/Properties/Settings.Designer.cs
generated
Normal file
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace WindowsFormsApp1.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
7
WindowsFormsApp1/Properties/Settings.settings
Normal file
7
WindowsFormsApp1/Properties/Settings.settings
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
88
WindowsFormsApp1/WindowsFormsApp1.csproj
Normal file
88
WindowsFormsApp1/WindowsFormsApp1.csproj
Normal file
@ -0,0 +1,88 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{9126E2B4-E759-4070-BEC2-E81E8E3DC6AA}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>WindowsFormsApp1</RootNamespace>
|
||||
<AssemblyName>WindowsFormsApp1</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Basler.Pylon, Version=1.2.0.0, Culture=neutral, PublicKeyToken=e389355f398382ab, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\Windows\Microsoft.NET\assembly\GAC_64\Basler.Pylon\v4.0_1.2.0.0__e389355f398382ab\Basler.Pylon.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Basler.cs" />
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user